Special procedural map the MultiScatterTextureĦ4-bit support Downloads: pls buy & support the dev! Downloads: updated new link Recommended link below => FULL SPEED. Realtime viewport preview of objects placementĭifferent types of viewport preview of objects Scaling of objects based on bitmaps or procedural maps Random transformations (scale, rotation) of objects in arrayĭistribution of objects based on bitmaps or procedural maps Quick rendertime generation of objects with optimized RAM management Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.Capability of creating huge amount of objects in array (hundreds of thousands and millions)
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. MultiScatter allows rendering engines to generate huge amount of objects in array.
MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)